OUR GAMES
SHUTTLE MAZE
ShuttleMaze is a skill-based game is inspired by classic 2D platformers and is developed by gamers with a dream to create a challenging VR game which emphasizes game balance and mechanics. Shuttle Maze will require you to improve your controlling skills of Glow's shuttle in 3D space, to accurately time her bombings and to precisely aim her projectiles.
Find Your Flow With Audio Trip
The fitness-focused VR rhythm-dance game where you catch gems, ride ribbons, smash drums, and dodge barriers while dancing to hit music choreographed by a professional dancer. Plus, custom-level support with the in-VR choreography editor means the dance party never has to stop.
- ABOUT AUDIO TRIP
Description
Dance to the rhythm and immerse yourself in the worlds of Audio Trip! Catch gems, ride ribbons, smash drums, and dodge barriers as you MOVE YOUR BODY in 120 levels across 30 songs, plus support for your own songs and custom choreographies. Express yourself through movement and unleash the inner dancer / fitness fanatic in you!
Features- A brand new CAMPAIGN MODE. Play through campaigns to unlock modifiers and change up your trips!
- Achievements! Get rewarded with shiny badges while you progress through YOUR Audio Trip - And see them on display in the Dance Dojo! Licensed music from Skrillex, Zedd, deadmau5, Lady Gaga, Tiësto, Psy, and more
- Create your own choreography with our in-VR editor– Start from scratch or edit our levels for your own custom Trips!
- Three difficulties for each song: BEGINNER, REGULAR, and EXPERT difficulties, plus CARDIO levels
- PLAYLISTS allow you to pick your songs and make your own workout regime
- Cross-platform Global leaderboards + Party mode Leaderboards
- Gameplay customizations: ‘No Barriers’, ‘Comfort Mode’, ‘No Fail’, ‘Custom Colors’, 'Scenery Only Mode', and more
- Join our Discord to connect with our thriving community of dancers and custom choreography creators [http://audio.chat]
“Movement is a medicine for creating change in a person’s physical, emotional, and mental states.” – Carol Welch
The Team
Ashley Cooper and Brady Wright, married couple and founders Kinemotik Studios share their love of music with players by translating their dance flows into challenging gameplay.
Play today!
Available on:
Access a deep meditative state
To play, take full, deep breaths, exhaling in long tones. Relax.
Enter a hypnotic world of light and sound that feels like it's emanating directly from your body. Deepen your experience by letting go completely, and be gently swept into serene stillness.
SOUNDSELF FAQ
Q: What is SoundSelf?
A: Soundself is a shortcut to meditation. It’s a psychedelic journey to the center of the self.
Q: Is this a game?
A: SoundSelf is a deeply immersive and interactive experience. Instead of earning points SoundSelf invites you to a state of surrender.
Q: What's it like to play Soundself?
A: Start by relaxing at the base of a tree. Be guided to turn your attention to breath. Inhale fully and deeply, exhale with long tones. Each tone will propel you through strobing tunnels-of-light, impossible shapes, and into a meditative trance.
Q: What do I need to play SoundSelf?
A: You’ll need a gaming computer and a pair of headphones. A microphone is essential, any one will do. Lower the lights or don your VR headset.
Q: Why Should I play SoundSelf?
A: The experience can be emotional, peaceful, or transformative, each instance unique. It’s a powerful self-driven psychedelic experience, no drugs required.
Q: Do you have proof?
A: Hundreds of test players report feeling calmer, more at peace and better centered after playing even a short demo. Additionally, preliminary brain scans of SoundSelf players show activity consistent with brains on psychedelics. You can read the study here.
Q: Is this even Legal?!
A: Psychedelic therapies are already being approved by the FDA. Soundself is the first psychedelic experience legally available before these substances are proven safe.
Q: What inspired SoundSelf?
A: SoundSelf was an installation at Burning Man in 2013 and was inspired by a Group Ohm. It became. Seven years of development later, it’s being released as a video game.
Q: Why did you make this?
A: Psychedelic states have had a profound impact, but are only accessible to a small fraction of people, we want to make these states available to everyone.
CREATORS
Led by Robin Arnott, the project attracted a handful of visual creators over the years, with work included by Topher Sipes, Perry Kroll, and Cale Bradbury. Evan Balster created essential tools, including Imitione, which powers SoundSelf's voice analysis. Siddhartha Barnhoorn (Antichamber) was brought on to tackle the project's unusual score. Finally, Aequitas Luck (Desktop Dungeons) joined the team from South Africa to help wrap up the UX and game design as the project neared the end of its development journey.
© Andromeda Entertainment 2019