John is a health-conscious entrepreneur with 10 years of experience in finance, consulting, and alternative education. He’s an Eagle Scout and Ironman triathlete who brings structure and organization into many creative pursuits.
ASHLEY "ashleyriott" blake
Chief Operating Officer
Ashley has steered the community, communications, & marketing ships for many made-for-VR IPs & has helped teams successfully launch & maintain experiences on most major VR platforms, including Meta Quest, Steam, & PlayStation VR. She has spoken at both devcom & GDC, & was a 2021 GameHERs finalist in the category of Best Community Manger - Indie.
Ashley "Vause" Foo
Marketing & Community Director
Ashley is a former top competitive VR esports player with a background in psychology. Her more recent pursuits have guided her towards the virtual reality, community management, and social media space. Informed by her experiences, she is now carving out and managing unique spaces within the VR and gaming community for Andromeda Entertainment.
Creative & Marketing Consultant
Jasmine owns the brand VRwithJasmine, which has a following of over 25,000 across social media, specifically YouTube and TikTok. Her videos about VR have garnered millions of view cumulatively. Her background is in tech, engineering & marketing.
Eric is the founder of the nearly 200k member Quest 2 Community on Facebook, and co-host of three podcasts focused on VR-related news and updates: Q2C VR Gamer Live, Virtual Strangers, and Reality Bytes.
Lyle is a consultant, producer, and creative director for some of the world's largest festivals and events. His focus is on integrating transformational experiences into mainstream culture and inspiring the millennial generation to think big.
Heather is a Visionary Transformative Experience Designer and Interdimensional Reality Engineer. The series of cosmic coincidences that brought her to the world of games started with the design of a theater for SoundSelf's premiere at Burning Man in 2013.
"To fully support the transformation of the player into deeper and more self-realized modes of consciousness, game developers must learn to gently invite ever more vulnerable and forgotten aspects of the player’s being into the light of play. Without collapsing into seriousness, players, in turn, must learn to approach their play with reverence and surrender." ... Read the Manifesto