- SoundSelf Press kit
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Factsheet
Developer:
Andromeda Entertainment
Based in Austin, TXPublisher:
Andromeda Entertainment
Based in Austin, TXRelease dates:
April 22, 2020
Platforms:
Website:
http://www.soundself.comSocial:
Twitter
Facebook
Instagram
DiscordDescription
More than guided meditation... less than a handful of psilocybes. SoundSelf is the collision of centuries-old mindfulness wisdom with the videogame trance. It's an exhilarating journey into altered states of consciousness powered by your own voice.
Use your voice to explore a hypnotic world of sounds and visuals that feel like they are coming directly from your body. Emergent music harmonizes with you, as you navigate through strobing tunnels-of-light, impossible shapes, and deep into a meditative trance.
Measured by scientists to produce transcendent states of consciousness, SoundSelf is an elegant symmetry of image, sound and body that takes advantage of loopholes in the way you perceive to facilitate a new experience of yourself and your world.
Dim the lights, turn up the volume, and let your voice guide you through an odyssey of color and sound that dissolves your mind in a bath of ecstatic sensation.
History
Robin Arnott had his first "peak" experience at Burning Man in 2011, and the world has not looked the same to him since. Nobody ever forgets their first experience of what some people call "the divine." For Robin, the series of mental dominoes to fall that temporarily unwound his personhood are remembered clearly as though in slow motion.
The central design of SoundSelf came to him, basically fully formed, just a few months later, as a digital adaptation of the particularities of Robin's own unwinding. When the Oculus Rift was announced in 2012, and DSP programmer / game designer Evan Balster joined the project, SoundSelf grew from a tiny passion project to an ambitious paradigm-challenging undertaking.
SoundSelf has been in development since early 2012, for longer than any other VR experience on the market. A successful Kickstarter campaign in March of 2013 raised $36,766 for accelerated early development and for the construction of a Deep-Playa installation at Burning Man, 2013.Features
- Can be played in PC-VR
- Hypnotic audio with synesthetic visualizations uniquely generated in response to your voice.
- Musical skill not required! SoundSelf works with any voice through any microphone, like the one on your webcam.
- Infinite replayability.
- Intrinsically meditative gameplay, even for players uninitiated in meditation.
- Have a psychedelic experience.
Notes on SoundSelf Pro
Follow your own voice into your most expansive inner spaces, on this unforgettable meditative journey! SoundSelf is an interactive light-and-sound bath. As you breathe and tone, you will be immersed in color and music that intimately responds to the unique qualities of your voice. Most people using SoundSelf experience deeply relaxed, unitive states of consciousness within 10 minutes. The experience has been measured to improve symptoms of anxiety and depression, to silence the inner critic, and to promote gamma waves in the brain (typically only seen in deep meditation or psychedelics).Science
Can Virtual Reality be Psychedelic? Guided Meditation VR on Quantitative EEG, Altered States, and Mood
Jeff Tarrant, Ph.D., BCN & Fabiola Einhorn, Qualitative Research Designer
SoundSelf Official Trailer
Take a Deep Breath
SoundSelf guides users in vocalization techniques, producing audio and visual feedback. The effect is sublime.
Welcome to SoundSelf.Designing Videogames For a More Mindful World
Robin Arnott | TEDxLinz
Can gaming help people overcome stress and struggles of life? What happens if the design of modern technology is informed by the wisdom of ancient spiritual awakening practices?
Contact
Inquiries
hello@enterandromeda.comTwitter
http://twitter.com/soundselfFacebook
www.facebook.com/experiencesoundselfInstagram
http://instagram.com/soundselfSelected Quotes
"The net effect can be pleasingly psychedelic, but because VR is so immersive, it can also be more than that: it's not a bad approximation of a state of intense samadhi, such as in Theravadan jhana meditation or complex Tibetan visualization practices."
- Dr. Jay Michaelson, Tricycle"While you are in SoundSelf, you dwell in a place which isn't sleep and isn't wakefulness. A level of consciousness wraps you which is both extraordinary, and utterly normal. SoundSelf might be the ground floor of an Oculus-biofeedback field to be, or simply an aid to a meditative practice already established."
- Jason Rhode, PASTE"The game induced a beautiful and seamless trance that made me forgot that I was in virtual reality [...] The only other way to try and describe SoundSelf is by comparing it to a synaesthetic experience, where sight, sound, and other sensations blur into one."
- DJ Pangburn, VICE"I saw, for just one moment, the glimmering shadow of God."
- Jared Rosen, Indie Statik"It's hard to describe the intensity of the experience [...] Absolutely sublime."
- Chris Person, Kotaku"I was blissfully lost."
- Ben Kuchera, Penny Arcade"Coolest thing I played at GDC."
- Patrick Klepek, Giant Bomb"ZERO. FACE. LEFT."
- Anonymous in our guest book, Burning Man"SoundSelf may be the hardest VR project to describe. Maybe it's the hardest thing to describe, period."
- Caty McCarthy, VersionsPress Releases
Awards & Recognition
- "Vertigo of Reality" exhibition - Berlin Academy of Art, November, 2014
- Games for Change Nominee for "Most Innovative Game" - New York City, 22 April, 2014
- A MAZE Nominee for "Most Amazing Game" - Berlin, 09 April, 2014
- IGF "Nuovo" Finalist - San Francisco, 18 March, 2014
- Indiecade East Selection - New York City, 15 February, 2014
- Game City Selection - Nottingham, 19 October, 2013
- Gamercamp Selection - Toronto, 1 November, 2013
- Indiecade Selection - Culver City, 3 October, 2013
- Best of E3 - Flesh Eating Zipper, 17 June, 2013
- Indiecade Showcase @ E3 2013 - Los Angeles, 11 June, 2013
- Ahhhcade exhibition - SFMOMA, March, 2013
Contributors
Robin Arnott
Lead Design
Robin is a game designer and longstanding public speaker in the industry of consciousness technology. He was featured in Netflix’s Screenland and the documentary Game Loading: Rise of the Indies.Evan Balster
Lead Engineer
A seasoned game and audio developer, Evan is currently working on Imitone, the technology SoundSelf uses to recognise your voiceMarc Luck
Design / Production
Marc is an IGF award-winning game developer based in South Africa, with a unique take on design and systemsAbout Andromeda Entertainment
Andromeda Entertainment is the first publisher to super-serve the growing interest in mindfulness and wellness with transformative content and virtual entertainment experiences
© Andromeda Entertainment 2019