- Andromeda press kit
January 25, 2019
Ashley "Vause" Foo
Founded in 2019, Andromeda Entertainment is the first VR publisher to super-serve the growing interest in mindfulness and self-care with immersive transformational experiences. We provide a full suite of global publishing services to those creating transformative XR content and virtual entertainment experiences. Since our 2020 commercial release of SoundSelf, a "technodelic" meditation via harmonic visuals, Andromeda has pushed the boundaries of immersion & transcendence.
Our current focus is on supporting developers on their journey to global platforms. Andromeda Entertainment believes that if we can make technology work for our betterment, we must do so. Therefore, we stand for transformation in games, to the tools of transcendence, and we invite you to join us on our journey.
What We Know
We recognize the power of gaming. Whether you realize it or not, play has always shaped your mind. Additionally, immersion in an alternate reality creates sometimes subtle, and sometimes massive shifts in your awareness. Notice how your heart rate responds to a jump scare in a game as if it were real danger? That’s a physiological response to digitally simulated events.
Why We Exist
We believe that if we can make these tools work for our betterment, then we have an obligation to do so. Therefore, we stand for transformation in games, from “mere distractions” as they are often framed – to the tools of transcendence. Follow us on our journey.
Transformative Gaming is HERE
Meet the team carving out a space for transformative gaming. What does it mean, where is it going? These answers and more in this fascinating video shot at WisdomeLA.
Team & Repeating Collaborators
Chief Executive Officer
John is a health-conscious entrepreneur with 10 years of experience in finance, consulting, and alternative education. He’s an Eagle Scout and Ironman triathlete who brings structure and organization into many creative pursuits.
Ashley "ashleyriott" Blake
Chief Operating Officer
Ashley has steered the community, communications, & marketing ships for many made-for-VR IPs & has helped teams successfully launch & maintain experiences on most major VR platforms, including Meta Quest, Steam, & PlayStation VR. She has spoken at both devcom & GDC, & was a 2021 GameHERs finalist in the category of Best Community Manger - Indie.
Ashley "Vause" Foo
Ashley is a former top competitive VR esports player with a background in psychology. Her more recent pursuits have guided her towards the virtual reality, community management, and social media space. Informed by her experiences, she is now carving out and managing unique spaces within the VR and gaming community for Andromeda Entertainment.
Emmett has AAA experience working on major project releases from Call of Duty, to official Unity Tools, to the Unreal Engine 5. He is an experienced leader managing large SaaS portfolios and got his start in VR indie titles. Emmett is interested in all things technology and creating brand new expansive experiences.
Lerato brings a wealth of administrative expertise to our team, with almost four years of experience as an administrative and executive assistant in both corporate and non-profit settings. Based in South Africa, she joins us to support us in all things administrative and tackle any challenge we may face. Her goal is to make our lives more streamlined and efficient.
Heather is a Visionary Transformative Experience Designer and Interdimensional Reality Engineer. The cosmic coincidences that brought her to the world of games started with the design of a theater for SoundSelf's premiere at Burning Man in 2013.
Lyle is a consultant, producer, and creative director for some of the world's largest festivals and events. With a focus on integrating transformational experiences into mainstream culture and inspiring the millennial generation to think bigger.
Michael brings over a decade of experience in business & operations for the Video Games, Virtual Reality, and SaaS industries. He pioneered location-based VR in the West, started the industry’s first VR publishing initiatives, led the acquisition of SpringboardVR in 2021, and has taken ten VR titles to market. He is a mentor for early stage startups, a public lands conservationist, and you can find him working remotely from his campervan.