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Join us in publishing immersive experiences that are as transformative as they are fun.

Contact Information

Robin Arnott, CEO

(212) 945-8094 


Year Founded



Number of Employees







$180,000 remaining of

$600,000 SAFE


Valuation Cap

$5,000,000, post-money


Use of Funds

62% Audio Trip Marketing

34% SoundSelf Development

3%   Research


Total Raised to Date

$1,300,000 bootstrapped

$270,000 raised externally

Introduction |  Andromeda’s opening PC and VR games challenge the public understanding of what a game can do: Audio Trip invites players into a dance flow that burns up to 1000 calories per hour. SoundSelf effortlessly interrupts the default mode network and produces brainwave patterns that resemble deep meditation and dreaming. 


State of the Market | 88% of millennials spend a quarter of their disposable income on wellness, and 66% of them own a gaming console. However, there are very few opportunities for players to have body-and-soul centering experiences through the platforms they use every day.


Opportunity | With the Oculus Quest boosting VR market adoption by 300%, the market is ready for a new narrative on the potential and purpose of gaming technology. Andromeda offers a meaningful new story for VR as a tool for self-care and transformation. 


Revenue Model | We finance and distribute titles on B2C gaming platforms (Oculus Store, Steam, Epic, etc.), and license them to partners in wellness B2B. Andromeda retains 30% – 60% of the title’s revenue.


Execution Plan | We are marketing Audio Trip and SoundSelf to the consumer VR market while building a B2B distribution network for transformative gaming. Our first partnerships will place our games in 10 wellness lounges and interactive art venues, 20 Fortune 500 offices. 50 planetariums, and 100 float centers. Revenue from consumer gaming platforms will be reinvested into future titles that can further expand our distribution network to include hospitals and cannabis lounges. 


Financials | Andromeda is raising a $180,000 to market the full release of Audio Trip on PS4 and Oculus Quest, and to market SoundSelf for PC and VR platforms. We’re anticipating $1M of revenue from Audio Trip and SoundSelf’s combined first year of distribution.


The Team | Robin Arnott – Chief Executive and Founder – inventor of SoundSelf and public speaker on technology and spirituality | John McClellan – Chief Financial and Founder – management consultant | Heather Ray – Chief Creative and Founder – transformative experience designer | Lyle Maxson – Chief Strategic – luminary of transformative event partnerships, peak perfomance practitioner, and X-Live Festival Entrepreneur winner | Aequitas Luck – Lead Developer – winner of the prestigious IGF award for Desktop Dungeons | Swan Chen – Creative Director of Marketing – amplifies experiences that invoke flowstate | Topher Sipes – Visual Creative – Award winning VRtist