As we get closer to releasing SoundSelf we are also getting closer to finalizing our study that suggests that our video game technology can achieve beneficial meditative flow states, similar to those resulting from taking psychedelic drugs. Here is what we know thus far:
1) We are undergoing a pilot study, measuring the brainwave impact of playing SoundSelf against a control of a VR guided-meditation experience, to identify if there’s any quantifiable validity to the anecdotal comparisons players have been making between SoundSelf and psychedelic experiences.
2) Measurements from one user, analyzed for a preview of the full pilot study, show three critical brainwave markers that are characteristic of a psychedelic experience: First, a radical decrease of alpha in the the back of the brain. Second, an increase in gamma at many brain regions. Thirdly, a sharp decline of activity in the regions of the brain associated with the default mode network (used for self-identification and mind-wandering).
3) This is the first piece of scientific evidence (that we know of) showing a psychedelic response to a video game.
4) The same user showed markers of deep rest and meditation immediately after the experience. Specifically, we see a decrease in high-energy brainwave activity (Beta, High-Beta, and Gamma) in the right hemisphere, and an increase in low-energy brainwave activity (delta, theta, and alpha) in the posterior regions.